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Addon : addon dependencies

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bon, ce n'est pas vraiment un addon blender, mais un hack sur deux fichiers .py de la distribution officiel ( 2.58 r37702 d'usine, gps et jantes métal), et je viens juste de le finir. je voudrais que la communauté le teste, dans l'idée peut-être de le proposer en patch... donc attention c'est essspérimental (mais testé, testé et retesté, il n'y a pas réellement de risques).

mais pourquoi faire, donc ?

le but est de favoriser les développements de modules Blender Python, en partageant du code entre les addons, de créer des convergences entre les développeurs python, de travailler en équipe. beaucoup d'addon utilisent les mêmes fonctions et ont quasi exactement le même code. beaucoup ont les mêmes besoins. beaucoup d'idées de perdent en route, par faute de ne pas savoir comment régler tel cas, alors que ce même cas est réglé dans un autre addon...

 

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a chess game reader / renderer

I begun to learn the new 2.5 api of my favourte application, it was time. this one week programming marathon / absolute desocialization gives that addon, which allows to visualize and render chess games files saved with the PGN format.

activate the addon in Blender, load a .pgn file, choose your board and pieces and voila :

 

Last Updated on Friday, 01 July 2011 18:23 Read more...
 

starcraft II importer

I'm a big fan of Starcraft since the first release in 98. Yesterday I was looking for info about the .m3 file format which is used to store the models in Starcraft II, and if there was a way to extract them from the game then  import them in Blender. I found blendm3, a Blender script that allows you to read .m3 files:


this is the original mesh, its textures and its UV, imported and rendered in Blender. ALL units, buildings and more are available :)

Last Updated on Monday, 07 February 2011 20:05 Read more...
 

real city map as sources

Following the streets parser/creator improvements of the Blended Cities script, I resumed work this week on the use of real plans. OpenStreetMap is a data source must! and of course an excellent file standard to retain the characteristics of a city, that could be used for Blended Cities..


as a definition, and compared to GoogleMap :)
"OpenStreetMap creates and provides free geographic data such as street maps to anyone who wants them.."
"OpenStreetMap is open data, licensed under the Creative Commons Attribution-ShareAlike 2.0 licence (CC-BY-SA).
You are free to copy, distribute, transmit and adapt our maps and data, as long as you credit OpenStreetMap and its contributors. If you alter or build upon our maps or data, you may distribute the result only under the same licence. The full legal code explains your rights and responsibilities."..


in particular, it can export a map in XML format...


that Blended Cities will be able to use as a data source.

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updated : 0.445

this release corrects some bugs about zoning, but mainly focuses on the city map creation part.

there were bis issues with the city maps that include dead-ends, blocks surrounded by another block. this update solves most* of the cases.

included blocks :



from a logical representation point of view, there's no difference between two blocks linked together by a road and a block included in another one, both linked by a road.
now the script is able to recognize the two cases, at map 'physical' creation time.



+ dead-ends :

 

if the generated objects are wrong, try first to scale your input map bigger. if it's still wrong, try to locate the issue by removing the roads, little by little..

* this part of the script is like (re)writing a network logical discovery algorythm, as a network protocol would do at init. then it builds the objects starting from that logical representation. the hardest part is about the blocks recognition.. and when tunnels and bridges features will be added, a new battle will begin... :) )

so if you meet any error, or if you want to share knowledge or algorythms me please contact me in odrder I can improve it ;)

the creation process begins at line 2767 in the main file, blended_cities_0445.py. this part calls  two functions located in the bin/parsers/readmeshmap.py file, that cares about the logical representation and the block recognition.

download !

Last Updated on Tuesday, 25 May 2010 19:29 Read more...
 
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