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wheel rotation |
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Page 3 of 5
. name your 'wheel' object with a word that begins by wheel, and that includes the letters FT
. rotate the 'front' of your objects on their local x axis, then CTRL-A ('scale and rotation to OBdata') :
. create an animation for each wheel. only mark the Loc x y or z channels.
. go to frame 1 to initialize the script.
done. alt-A
Dim lights Download Embed Embed this video on your site
in the video above, the little wheel is a bit
out of true : add the DK keyword
to the name of your objects then go to frame 1
to produce the same effect.
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