Game Engine Loader

here is a little tool that allows to configure the resolution of a blender game (as a runtime) then to run it.
buttons status and transitions are animated, and the configuratiuon is saved at every run.

to use it with one of your games :

  • copy the files from exe to your game directory (or modify/save as runtime setup.blend and copy it, then also copy,
  • open launch.bat in a text editor then write the name of the game to run.

by enabling 'Default', the resolution configured in the game will apply and 'fullscreen' is ignored. by disabling a resolution button, the last saved resolution will be enabled.

Last Updated on Thursday, 29 April 2010 18:45

first premade buildings

the library system begins to work smoothly for premade buildings, here's a first render that uses one model provided by philippe Roubal :

no modifications in this scene after the script job. here's how it works : lthe building is retrieved from a blend file located in the Blended Cities library. it is made from several pieces :

Last Updated on Friday, 27 November 2009 16:20

New streets !

this image is rendered directly after the creation. the objects are imported from the library, on ecan configure which object are spwaned, per category of road, and define the objects sequences and intervals.

Last Updated on Sunday, 08 November 2009 15:59


the city engine script has evolved a lot since the last release. there's still some work to do, but here's the menu :

Last Updated on Monday, 02 November 2009 14:34

Blended Cities

lat and long properties

once again, a new name for this script ! it's the last time, promise :) it does not change anything, and should avoid confusions and potential complications with trademarks (namely, the pascal Mueller City Engine). also this name is more personnal and sticks better to the concept.

Last Updated on Monday, 02 November 2009 07:42

Page 3 of 4